Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Find valuable salvage. |