Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Win a prestigious prize for Jar Fitget's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
30 |
A rival researcher blackens Jar Fitget's name or steals Jar Fitget's research. Gain a Rival. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Jar Fitget's ship is damaged, and Jar Fitget have to hitch-hike Jar Fitget's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
43 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |