Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Jared Brew's time in the scouts. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies that Jared Brew easily defeat. |
2 |
22 |
Gain Enemy if Jared Brew don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Jared Brew do not know what happened to Jared Brew. There is a gap in Jared Brew's memory. |
4 |
26 |
Failed to qualify for Pirate (Rogue). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
33 |
Drafted into Courier |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Switched to Scout (Courier) with previous rank. |
7 |
35 |
Jared Brew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jared Brew fail to help. Gain an Enemy. |
7 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Continued as Scout (Courier). |
8 |
41 |
Jared Brew's ship is damaged, and Jared Brew have to hitch-hike Jared Brew's way back across the stars to the nearest scout base. |
8 |
41 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
44 |
Betrayed by a friend. One of Jared Brew's Contacts or Allies betrays Jared Brew, ending Jared Brew's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Jared Brew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |