Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Jeffery Brewer learn something Jeffery Brewer should not have – a corporate secret, a political scandal – which Jeffery Brewer can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Political upheaval strikes Jeffery Brewer's homeworld, and Jeffery Brewer is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Jeffery Brewer's business expands, Jeffery Brewer's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Became a Agent (Corporate Agent). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |