Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Jeffery Davis's Contacts or Allies betrays Jeffery Davis, ending Jeffery Davis's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
Gained a contact. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Jeffery Davis is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |