Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Jerome Knight botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Moved to a new world. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Involved in a gambling ring. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Jerome Knight spend months in the dangerous criminal underworld. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
A crime lord considers Jerome Knight his protégé. |
7 |
46 |
Promoted to Rogue (Thief) rank 1. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
50 |
Jerome Knight spend months in the dangerous criminal underworld. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Rogue (Thief) rank 2. |