Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Jess Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Rewarded for a successful mission. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Jess Weakman's work ends up coming home with Jess Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Jess Weakman rise to a position of power in Jess Weakman's colony or corporation. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Jess Weakman's business expands, Jess Weakman's corporation grows, or the colony thrives. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Jess Weakman befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Jess Weakman's business expands, Jess Weakman's corporation grows, or the colony thrives. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Citizen (Worker) rank 3. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |