Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jim Harrington's ship is damaged, and Jim Harrington have to hitch-hike Jim Harrington's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attacked by enemies that Jim Harrington easily defeat. |
2 |
20 |
Gain Enemy if Jim Harrington don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Jim Harrington is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Jim Harrington refused an offer of inducements to betray Jim Harrington's faith. Gain 2 enemies. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Jim Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Jim Harrington secretly provide religious rites for a dying leader or noble, although they do not share Jim Harrington's faith. Gain an Ally in the family and a Rival who disagrees with Jim Harrington's choice. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Jim Harrington accepted an offer of inducements to betray Jim Harrington's faith. Gain 750,000 in cash. |
8 |
47 |
Forced to muster out. |