Project Worker Jim Harrington  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 50 M 6 (0) 8 (0) 5 (-1) 5 (-1) 6 (0) 4 (-1)685564
Queer
 
Skills
Animals 0
Astrogation 0
Deception 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Persuade 2
Pilot 0
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 12
Navy Line/Crew Crewman01
Believer Missionary/Humanitarian Project Worker14
 
Name Type Affinity Enmity Power Influence Species
Mitchel Twaddle Contact 3 1 4 4 Sylean (M/57)
Lutie Gonzales Contact 3 1 1 3 Pirian (F/38)
Forgiveness.
Miguel Lobb Contact 2 2 1 0 Luriani (M/59)
Miguel Lobb is particularly unusual, such as an artificial intelligence or very alien being.
Noble Hooligan Contact 2 2 0 0 Sylean (M/32)
Hattie Bluit Contact 1 0 1 2 Sylean (M/48)
Hershel Hunniford Enemy 0 3 0 0 Sylean (M/20)
Hershel Hunniford is actually an organisation such as a political movement or modest sized business.
Granville Edward Enemy 0 3 0 0 Cafadan (M/18)
Marcellus Corney Enemy 0 3 0 3 Sydite (M/33)
Bart Welter Rival 1 2 1 1 Thaggeshi (M/88)
Bart Welter is missing under suspicious circumstances.
Margarette Sims Enemy 0 2 5 0 Humaniti (F/15)
Geo Payne Enemy 0 2 1 3 Sylean (M/38)
Geo Payne is out of contact doing something interesting but not suspicious.
Marguerite Barnett Ally 3 0 1 3 Sylean (F/86)
Noukhga Roththonsa Rival 1 3 2 1 Vargr, Imperium (F/46)
Noukhga Roththonsa gains in power and influence.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Jim Harrington's ship is damaged, and Jim Harrington have to hitch-hike Jim Harrington's way back across the stars to the nearest scout base.
1 19 Gain 5 Contacts. Gain 3 Enemies.
2 19 Became a Drifter (Wanderer).
2 20 Attacked by enemies that Jim Harrington easily defeat.
2 20 Gain Enemy if Jim Harrington don't already have one.
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 24 Offered job by a patron. Now owe him a favor.
4 27 Failed to qualify for Courier (Scout).
4 27 Submitted to the draft.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 31 Jim Harrington is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 32 Jim Harrington refused an offer of inducements to betray Jim Harrington's faith. Gain 2 enemies.
6 35 Continued as Believer (Missionary/Humanitarian).
6 36 Jim Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 39 Continued as Believer (Missionary/Humanitarian).
7 42 Jim Harrington secretly provide religious rites for a dying leader or noble, although they do not share Jim Harrington's faith. Gain an Ally in the family and a Rival who disagrees with Jim Harrington's choice.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 43 Continued as Believer (Missionary/Humanitarian).
8 46 Jim Harrington accepted an offer of inducements to betray Jim Harrington's faith. Gain 750,000 in cash.
8 47 Forced to muster out.
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