Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
A police detective or rival criminal forces Jim Hogan to flee and vows to hunt Jim Hogan down. Gain an Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
Victim of a crime |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
One of Jim Hogan's pieces of art is stolen, and the investigation brings Jim Hogan into the criminal underworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Works is especially well received and popular, making Jim Hogan a minor celebrity |
8 |
48 |
Promoted to Entertainer (Performer) rank 3. |