Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Political upheaval strikes Jimmy Gordon's homeworld, and Jimmy Gordon is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Voluntarily left Corporate |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Jimmy Gordon's Contacts or Allies betrays Jimmy Gordon, ending Jimmy Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
47 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |