Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A sudden war destroys Joe Mcarty's trade routes and contacts, forcing Joe Mcarty to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Joe Mcarty's job. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Joe Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
30 |
Became a Drifter (Wanderer). |
6 |
33 |
Joe Mcarty do not know what happened to Joe Mcarty. There is a gap in Joe Mcarty's memory. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Someone more charismatic but less devout than Joe Mcarty has become Joe Mcarty's superior. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
45 |
Joe Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Joe Mcarty is chosen to represent Joe Mcarty's faith in a vid show or other highly public forum. |