Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
A police detective or rival criminal forces Johnnie Hand to flee and vows to hunt Johnnie Hand down. Gain an Enemy. |
3 |
20 |
Returned to Drifter (Barbarian). |
3 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
23 |
Switched to Drifter (Wanderer). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Johnnie Hand's Contacts or Allies betrays Johnnie Hand, ending Johnnie Hand's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
A notable academic consults with Johnnie Hand about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Johnnie Hand faith is shaken. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Johnnie Hand have been following false teachings! |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
44 |
Spend time with an alien race. Gain a contact. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
47 |
Betrayed by a friend. One of Johnnie Hand's Contacts or Allies betrays Johnnie Hand, ending Johnnie Hand's career. That Contact or Ally becomes a Rival or Enemy. |