Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Johnson Lamb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Johnson Lamb is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Thug) with previous rank. |
8 |
45 |
Scarred. Owe 5,000 for medical bills. |