Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Jon Sutton do not know what happened to Jon Sutton. There is a gap in Jon Sutton's memory. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Jon Sutton's work ends up coming home with Jon Sutton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Returned to Drifter (Scavenger). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Failed to qualify for Army Support (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Make an unexpected connection outside Jon Sutton's normal circles. Gain a Contact. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Jon Sutton's Contacts or Allies betrays Jon Sutton, ending Jon Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Scout (Surveyor). |
8 |
41 |
Jon Sutton's ship is damaged, and Jon Sutton have to hitch-hike Jon Sutton's way back across the stars to the nearest scout base. |
8 |
41 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
44 |
Attacked by enemies and injured. |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Gain Enemy if Jon Sutton don't already have one. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
47 |
Contact with Government. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |