Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Entertainer (Artist). |
2 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
31 |
Continued as Entertainer (Artist). |
3 |
35 |
Gain a patron in the arts. Gain an Ally |
3 |
35 |
Promoted to Entertainer (Artist) rank 1. |
4 |
35 |
Continued as Entertainer (Artist). |
4 |
39 |
Find Ancient Technology. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Drifter (Wanderer). |
5 |
43 |
Attempted a risky adventure and was wildly successful. |
5 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
47 |
Moved to a new world. |
6 |
47 |
Promoted to Drifter (Wanderer) rank 2. |