Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Jonathan Paul's Contacts or Allies betrays Jonathan Paul, ending Jonathan Paul's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Jonathan Paul is chosen to represent Jonathan Paul's faith in a vid show or other highly public forum. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Jonathan Paul secretly provide religious rites for a dying leader or noble, although they do not share Jonathan Paul's faith. Gain an Ally in the family and a Rival who disagrees with Jonathan Paul's choice. |