Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Jorge Shea and several others are captured and mistreated by the enemy. Gain Jorge Shea's jailer as an Enemy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Drafted into Merchant Marine |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Scout (Explorer). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Serve as the courier for an important message from the Imperium. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
45 |
Jorge Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jorge Shea fail to help. Gain an Enemy. |
8 |
45 |
Psychologically damaged by Jorge Shea's time in the scouts. |
8 |
48 |
Promoted to Scout (Explorer) rank 2. |