Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
39 |
A crime lord considers Jose Gregory his protégé. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
42 |
Involved in the planning of an impressive heist. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
44 |
Betrayed by a friend. One of Jose Gregory's Contacts or Allies betrays Jose Gregory, ending Jose Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Jose Gregory's Contacts or Allies betrays Jose Gregory, ending Jose Gregory's career. That Contact or Ally becomes a Rival or Enemy. |