Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Josiah Winn's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Josiah Winn's ship is damaged, and Josiah Winn have to hitch-hike Josiah Winn's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Josiah Winn's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Josiah Winn refuse to secretly provide religious rites for a dying leader or noble, because they do not share Josiah Winn's faith. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |