Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Judd Brown's Contacts or Allies betrays Judd Brown, ending Judd Brown's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Judd Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Judd Brown don't already have one. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Judd Brown easily defeat. |
7 |
41 |
Gain Enemy if Judd Brown don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Gained a contact. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Scout (Courier). |
9 |
49 |
Judd Brown have no idea what happened to Judd Brown – they found Judd Brown's ship drifting on the fringes of friendly space. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |