Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Julio Mar's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Julio Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julio Mar fail to help. Gain an Enemy. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Julio Mar botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Julio Mar have no idea what happened to Julio Mar – they found Julio Mar's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Julio Mar's time in the scouts. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Julio Mar easily defeat. |
7 |
43 |
Gain Enemy if Julio Mar don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Injured. Fully recovered. Owe 1,250 for medical bills. |