Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Courier |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Junior Fuller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Junior Fuller's work ends up coming home with Junior Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Gain Enemy if Junior Fuller don't already have one. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |