Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Junior Macks is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Junior Macks is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Junior Macks secretly provide religious rites for a dying leader or noble, although they do not share Junior Macks's faith. Gain an Ally in the family and a Rival who disagrees with Junior Macks's choice. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Opponents of Junior Macks's belief system ambush Junior Macks. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Junior Macks far from home. |
8 |
41 |
Became a Merchant (Broker). |
8 |
44 |
A series of bad deals and decisions force Junior Macks into bankruptcy. Junior Macks salvages what Junior Macks can. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
45 |
Junior Macks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Forced to muster out. |