Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Kase-ke Wa-wawa-A-tabos's homeworld, and Kase-ke Wa-wawa-A-tabos is caught up in the revolution. |
2 |
28 |
Promoted to Citizen (Corporate) rank 1. |
3 |
28 |
Continued as Citizen (Corporate). |
3 |
32 |
Birth or Death involving a family member or close friend. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Kase-ke Wa-wawa-A-tabos's scout ship. |
4 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
36 |
Continued as Scout (Courier). |
5 |
39 |
Kase-ke Wa-wawa-A-tabos's ship is damaged, and Kase-ke Wa-wawa-A-tabos have to hitch-hike Kase-ke Wa-wawa-A-tabos's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A good deal ensures Kase-ke Wa-wawa-A-tabos is living the high life for a few years. |
7 |
43 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Kase-ke Wa-wawa-A-tabos's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Retired at age 47. |