Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Keith Fletcher's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Keith Fletcher's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Scout (Explorer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
43 |
Keith Fletcher's ship is damaged, and Keith Fletcher have to hitch-hike Keith Fletcher's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
43 |
Switched to Merchant (Broker). |
8 |
46 |
Risk Keith Fletcher's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |