Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Kent Fabble faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Kent Fabble is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Opponents of Kent Fabble's belief system ambush Kent Fabble. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Kent Fabble do not know what happened to Kent Fabble. There is a gap in Kent Fabble's memory. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Kent Fabble is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Kent Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Army (Infantry) with the new title Private. |
8 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
44 |
Nearly killed. Owe 30,000 for medical bills. |
10 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |