King McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 50 M 6 (0) 8 (0) 5 (-1) 7 (0) 8 (0) 5 (-1)685785
Dark
 
Skills
Athletics (Strength) 2
Deception 0
Drive 0
Gambler 2
Gun Combat 0
Melee (Unarmed) 2
Persuade 1
Recon 0
Science (Space Sciences) 0
Stealth 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 01
Prisoner Fixer 02
Prisoner Thug 11
Prisoner Inmate 22
Merchant Free Trader 22
 
Term Age History
1 18 Became a Rogue (Thief).
1 21 Betrayed by a friend. One of King McMillan's Contacts or Allies betrays King McMillan, ending King McMillan's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Prisoner (Fixer).
2 23 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 25 Switched to Prisoner (Thug) with previous rank.
3 28 The warden takes an interest in King McMillan's case.
3 29 Promoted to Prisoner (Thug) rank 1.
4 29 Switched to Prisoner (Inmate) with previous rank.
4 30 Vocational Training.
5 33 Returned to Prisoner (Fixer).
5 36 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 37 Returned to Prisoner (Inmate).
6 38 Hire a new lawyer.
6 41 Promoted to Prisoner (Inmate) rank 2.
6 41 Paroled from prison.
7 41 Became a Merchant (Free Trader).
7 43 Embroiled in legal trouble.
7 45 Promoted to Merchant (Free Trader) rank 1.
8 45 Continued as Merchant (Free Trader).
8 49 Embroiled in legal trouble.
8 49 Promoted to Merchant (Free Trader) rank 2.
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