Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Betrayed by a friend. One of King McMillan's Contacts or Allies betrays King McMillan, ending King McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Prisoner (Fixer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Switched to Prisoner (Thug) with previous rank. |
3 |
28 |
The warden takes an interest in King McMillan's case. |
3 |
29 |
Promoted to Prisoner (Thug) rank 1. |
4 |
29 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
30 |
Vocational Training. |
5 |
33 |
Returned to Prisoner (Fixer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Returned to Prisoner (Inmate). |
6 |
38 |
Hire a new lawyer. |
6 |
41 |
Promoted to Prisoner (Inmate) rank 2. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |