Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Kir As don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
29 |
Achieve a new level of discipline in Kir As's powers/ |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Gain a mentor. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
37 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
41 |
Kir As's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kir As fail to help. Gain an Enemy. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
When dealing with an alien race, Kir As botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Kir As have no idea what happened to Kir As – they found Kir As's ship drifting on the fringes of friendly space. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Voluntarily left Surveyor |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Kir As retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |