Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
25 |
Become deeply involved in politics on Kurt Corbeld's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Become deeply involved in politics on Kurt Corbeld's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
33 |
Kurt Corbeld reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Kurt Corbeld sponge off Kurt Corbeld's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
35 |
Inherit a gift from a rich relative. |
5 |
38 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
6 |
38 |
Voluntarily left Administrator |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Kurt Corbeld foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
During a battle, defeat or victory depends on Kurt Corbeld's actions. Kurt Corbeld actions lead to an honorabe discharge. |
8 |
46 |
Failed to qualify for Pirate (Rogue). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Find valuable salvage. |