Retired Detective Kurt Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 50 M 2 (-2) 4 (-1) 1 (-2) 8 (0) 10 (1) 6 (0)2418A6
Shiftless
 
Skills
Admin 0
Art (Performing) 0
Athletics 0
Broker 0
Drive 0
Engineer (Power) 1
Explosives 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Pilot (Spacecraft) 1
Stealth 0
Streetwise 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Agent Law Enforcement Detective35
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Eliga Ramos Enemy 0 4 0 5 Murrissi (M/47)
Eliga Ramos is in desperate trouble and could use the character’s help.
Mable Edward Enemy 0 3 4 5 Dynchia (F/24)
Mable Edward gains in influence.
Marshall Elliott Contact 1 0 1 1 Murrissi (M/32)
Alma Jenkins Contact 2 1 0 1 Kedepu (F/80)
Selmer Walters Contact 0 0 0 0 Pirian (M/30)
Selmer Walters fell on hard times.
Emanuel Tabiner Enemy 0 5 1 4 Ronnin (M/63)
Corine Ross Contact 3 1 0 3 Dynchia (F/49)
Corine Ross loses some of their power base.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 A mission goes wrong; Kurt Wareham and several others are captured and mistreated by the enemy. Gain Kurt Wareham's jailer as an Enemy.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 21 Go undercover to investigate an enemy.
2 21 Nearly killed. Owe 7,500 for medical bills.
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 26 Established a network of contacts. Gain 3 contacts.
3 28 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 28 Continued as Agent (Law Enforcement).
4 29 Birth or Death involving a family member or close friend.
4 32 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 32 Continued as Agent (Law Enforcement).
5 36 Rewarded for a successful mission.
6 36 Continued as Agent (Law Enforcement).
6 40 Life ruined by a criminal gang. Gain the gang as an Enemy
6 40 Forced to muster out.
7 40 Failed to qualify for Colonist (Citizen).
7 40 Became a Drifter (Wanderer).
7 41 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 41 Failed to qualify for Free Trader (Merchant).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Make an unexpected connection outside Kurt Wareham's normal circles. Gain a Contact.
9 45 Continued as Merchant (Merchant Marine).
9 48 Smuggle illegal items onto a planet.
9 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
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