Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Laura Gibb's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Amnesia. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Laura Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Agent (Corporate Agent). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Became a Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
49 |
Political upheaval strikes Laura Gibb's homeworld, and Laura Gibb is caught up in the revolution. |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |