Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Laurence Hall's trade routes and contacts, forcing Laurence Hall to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was sent to prison. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Prisoner (Inmate). |
3 |
29 |
A guard takes a dislike to Laurence Hall. |
4 |
29 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Returned to Prisoner (Inmate). |
5 |
36 |
A riot engulfs the prison. |
5 |
36 |
Loot the guards/other prisoners. |
6 |
37 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
41 |
Returned to Prisoner (Thug). |
7 |
42 |
Laurence Hall gain a new Rival among the inmates or guards. |
7 |
45 |
Promoted to Prisoner (Thug) rank 1. |
8 |
45 |
Returned to Prisoner (Inmate). |
8 |
48 |
The warden takes an interest in Laurence Hall's case. |
8 |
49 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
49 |
Paroled from prison. |