Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Betrayed by a friend. One of Lee Lambert's Contacts or Allies betrays Lee Lambert, ending Lee Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Lee Lambert went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Lee Lambert's work ends up coming home with Lee Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Lee Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Lambert fail to help. Gain an Enemy. |
7 |
42 |
Lee Lambert's ship is damaged, and Lee Lambert have to hitch-hike Lee Lambert's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Lee Lambert discover a world, item or information of worth to the Imperium. |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |