Hopeful Lenard Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 50 M 1 (-2) 5 (-1) 2 (-2) 7 (0) 8 (0) 7 (0)152787
Overly knobby knees, Quick
 
Skills
Athletics 0
Carouse 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Recon 0
Stealth 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Navy Line/Crew Petty Officer, 3rd class24
Drifter Scavenger 13
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Nellie Carrington Enemy 0 6 0 2 Tapazmal (M/74)
Odile Alardice Rival 1 2 3 4 Tapazmal (F/37)
Odile Alardice gained power at the expense of a third party who now blames the character.
Jon Cox Enemy 0 4 0 3 Irhadre (M/20)
Jon Cox is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Navy (Line/Crew) with the new title Crewman.
2 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 23 Attempt at commissioned failed.
2 23 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Line/Crew).
3 26 Special assignment or duty on board ship.
3 27 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 27 Continued as Navy (Line/Crew).
4 29 Vessel participates in a notable military engagement.
5 31 Continued as Navy (Line/Crew).
5 32 Lost eye or limb. Fully recovered.
6 32 Became a Drifter (Scavenger).
6 33 Amnesia.
6 36 Promoted to Drifter (Scavenger) rank 1.
7 36 Continued as Drifter (Scavenger).
7 39 Attacked by enemies that Lenard Fleming easily defeat.
7 39 Gain Enemy if Lenard Fleming don't already have one.
8 40 Continued as Drifter (Scavenger).
8 43 Lenard Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Failed to qualify for Scientist (Scholar).
9 43 Switched to Drifter (Wanderer).
9 45 Betrayed by a friend. One of Lenard Fleming's Contacts or Allies betrays Lenard Fleming, ending Lenard Fleming's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Became a Believer (Holy Warrior) with the new title Hopeful.
10 47 Lenard Fleming is chosen to represent Lenard Fleming's faith in a vid show or other highly public forum.
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