Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
26 |
Special assignment or duty on board ship. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Vessel participates in a notable military engagement. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
Lost eye or limb. Fully recovered. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
33 |
Amnesia. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attacked by enemies that Lenard Fleming easily defeat. |
7 |
39 |
Gain Enemy if Lenard Fleming don't already have one. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Lenard Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Failed to qualify for Scientist (Scholar). |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Lenard Fleming's Contacts or Allies betrays Lenard Fleming, ending Lenard Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Lenard Fleming is chosen to represent Lenard Fleming's faith in a vid show or other highly public forum. |