Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Lenard Norman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Lenard Norman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Lenard Norman learn something Lenard Norman should not have – a corporate secret, a political scandal – which Lenard Norman can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Lenard Norman's Contacts or Allies betrays Lenard Norman, ending Lenard Norman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |