Leopold Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 50 M 6 (0) 6 (0) 3 (-1) 11 (1) 6 (0) 9 (1)663B69
Belligerent, Strong
 
Skills
Astrogation 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 2
Melee (Fencing) 1
Melee (Unarmed) 2
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal13
Drifter Scavenger 12
Drifter Barbarian 02
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Lavada Harper Enemy 0 6 1 1 Iltharan (F/17)
Lavada Harper has negatively life-changing event.
Misty Buchannan Contact 1 1 2 3 Kedepu (F/43)
Elizabeth Horgan Contact 1 1 1 1 Humaniti (F/58)
Bryant Jephcots Contact 2 2 1 0 Ayansh'i (M/27)
Myrta Gray Contact 3 1 5 0 Sydite (F/16)
Myrtice Lopez Contact 2 0 3 0 Ayansh'i (F/27)
Myrtice Lopez has had an unexpected run of good fortune lately.
Carmen Meyer Contact 1 1 1 1 Ayansh'i (F/69)
Nona Gardiner Enemy 0 5 0 1 Ayansh'i (F/45)
Nona Gardiner is found or reported dead.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 An investigation takes on a dangerous turn.
3 26 Continued as Agent (Law Enforcement).
3 29 Life ruined by a criminal gang. Gain the gang as an Enemy
4 29 Became a Drifter (Scavenger).
4 33 Promoted to Drifter (Scavenger) rank 1.
5 33 Continued as Drifter (Scavenger).
5 34 Leopold Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Failed to qualify for Physician (Scholar).
6 34 Switched to Drifter (Barbarian).
6 36 Birth or Death involving a family member or close friend.
7 38 Continued as Drifter (Barbarian).
7 41 Drafted into Courier
8 42 Became a Scout (Courier).
8 43 Leopold Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 46 Continued as Scout (Courier).
9 48 When dealing with an alien race, Leopold Clarke botch an opportunity to gather extra intelligence about them.
9 48 Leopold Clarke's ship is damaged, and Leopold Clarke have to hitch-hike Leopold Clarke's way back across the stars to the nearest scout base.
9 48 Gain 5 Contacts. Gain 1 Enemies.
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