Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Leopold Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Drafted into Courier |
8 |
42 |
Became a Scout (Courier). |
8 |
43 |
Leopold Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
When dealing with an alien race, Leopold Clarke botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Leopold Clarke's ship is damaged, and Leopold Clarke have to hitch-hike Leopold Clarke's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |