Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Leopold Sullivan's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Entertainer (Artist) rank 1. |
5 |
30 |
Continued as Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Leopold Sullivan far from home. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Find Ancient Technology. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Leopold Sullivan do not know what happened to Leopold Sullivan. There is a gap in Leopold Sullivan's memory. |
9 |
43 |
Failed to qualify for Scientist (Scholar). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Marine (Marine Support) with the new title Marine. |
9 |
44 |
Advanced training in a specialist field |