Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Uncover a major conspiracy against Leroy Penn's employers. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Corporate Agent (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
34 |
Birth or Death involving a family member or close friend. |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
37 |
Attacked by enemies that Leroy Penn easily defeat. |
7 |
37 |
Gain Enemy if Leroy Penn don't already have one. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Failed to qualify for Broker (Merchant). |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
45 |
Good fortune |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
49 |
Betrayed by a friend. One of Leroy Penn's Contacts or Allies betrays Leroy Penn, ending Leroy Penn's career. That Contact or Ally becomes a Rival or Enemy. |