Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Lester Welter to flee and vows to hunt Lester Welter down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Lester Welter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Amnesia. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Lester Welter is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Scout (Surveyor). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |