Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Engineer (M-drive) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
29 |
Lige Norman spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
32 |
Continued as Scout (Surveyor). |
4 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Continued as Scout (Surveyor). |
5 |
38 |
Lige Norman's ship is damaged, and Lige Norman have to hitch-hike Lige Norman's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Lige Norman's Contacts or Allies betrays Lige Norman, ending Lige Norman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Lige Norman have been following false teachings! |