Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Abuse Lucious Fields's position for profit. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Lucious Fields's Contacts or Allies betrays Lucious Fields, ending Lucious Fields's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
A good deal ensures Lucious Fields is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
A sudden war destroys Lucious Fields's trade routes and contacts, forcing Lucious Fields to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |