Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lum Carnall is rewarded for Lum Carnall's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Lum Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
41 |
Promoted to Entertainer (Performer) rank 1. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
45 |
Expose or are involved in a scandal of some sort. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
48 |
Lum Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |