Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Luther Borthwell's Contacts or Allies betrays Luther Borthwell, ending Luther Borthwell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Luther Borthwell's scout ship. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Became a Citizen (Worker). |
3 |
27 |
A revolution, attack or other unusual event throws Luther Borthwell's life into chaos, forcing Luther Borthwell to leave the planet. |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Luther Borthwell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Luther Borthwell's faith. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |