Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nearly killed. Owe 22,500 for medical bills. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Special assignment or duty on board ship. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Luther Watson have no idea what happened to Luther Watson – they found Luther Watson's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Scholar (Field Researcher). |
7 |
37 |
A disaster leaves several injured, and others blame Luther Watson, forcing Luther Watson to leave Luther Watson's career. Gain a Rival. |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Became a Merchant (Free Trader). |
8 |
38 |
Risk Luther Watson's fortune on a possibility lucrative deal and win. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Voluntarily left Free Trader |
10 |
45 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |