Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lyle Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Join homeworld’s celebrity circles |
2 |
26 |
Gain a contact |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Lyle Penn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Lyle Penn's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Lyle Penn survey an alien world. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attacked by enemies that Lyle Penn easily defeat. |
8 |
46 |
Gain Enemy if Lyle Penn don't already have one. |