Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
36 |
Attacked by enemies that Lynn Paul easily defeat. |
3 |
36 |
Gain Enemy if Lynn Paul don't already have one. |
3 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
36 |
Continued as Drifter (Scavenger). |
4 |
38 |
Attacked by enemies and injured. |
4 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
38 |
Gain Enemy if Lynn Paul don't already have one. |
4 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
40 |
Continued as Drifter (Scavenger). |
5 |
42 |
Lynn Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
42 |
Failed to qualify for Courier (Scout). |
6 |
42 |
Switched to Drifter (Wanderer). |
6 |
46 |
Find valuable salvage. |
7 |
46 |
Continued as Drifter (Wanderer). |
7 |
50 |
Attacked by enemies and injured. |
7 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
50 |
Gain Enemy if Lynn Paul don't already have one. |
7 |
50 |
Promoted to Drifter (Wanderer) rank 1. |