Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Mack Enright easily defeat. |
3 |
28 |
Gain Enemy if Mack Enright don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
40 |
Mack Enright is forced out because of censorship or controversy. What truth did Mack Enright get too close to? |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
42 |
Drafted into Engineer/Gunner |
8 |
44 |
Switched to Navy (Engineer/Gunner) with previous rank. |
8 |
47 |
Refuse to abuse Mack Enright's position for profit. |