Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
A sudden war destroys Madison Andrew's trade routes and contacts, forcing Madison Andrew to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Madison Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |