Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Invited to take part in a controversial event or exhibition that improves Major Steen's social standing. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
One of Major Steen's pieces of art is stolen, and the investigation brings Major Steen into the criminal underworld. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Major Steen into bankruptcy. Major Steen salvages what Major Steen can. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Major Steen's Contacts or Allies betrays Major Steen, ending Major Steen's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
Established a network of contacts. Gain 1 contacts. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Lost eye or limb. |
6 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Explorer). |
8 |
45 |
Major Steen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
49 |
Major Steen do not know what happened to Major Steen. There is a gap in Major Steen's memory. |