Major Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 50 M 4 (-1) 2 (-2) 1 (-2) 10 (1) 8 (0) 4 (-1)421A84
Inactive
 
Skills
Admin 0
Art (Creative/Exotic Media) 1
Athletics (Endurance) 1
Carouse 1
Deception 2
Diplomat 1
Drive 0
Gun Combat 0
Investigate 1
Melee (Unarmed) 1
Persuade 1
Profession (Sports) 0
Recon 1
Seafarer 0
Stealth 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Merchant Merchant Marine Crewman01
Drifter Wanderer 02
Agent Intelligence Field Agent23
Scout Explorer 01
 
Name Type Affinity Enmity Power Influence Species
Gladys Barnes Contact 5 1 1 5 Zaris (F/56)
reconciliation.
Frederick Mahon Enemy 0 3 0 1 Zaris (M/65)
Russell Neal Rival 2 3 1 1 Zaris (M/19)
Russell Neal gained power at the expense of a third party who now blames the character.
Kathleen Cole Rival 0 5 1 5 Murrissi (F/35)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Invited to take part in a controversial event or exhibition that improves Major Steen's social standing.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 26 One of Major Steen's pieces of art is stolen, and the investigation brings Major Steen into the criminal underworld.
3 26 Voluntarily left Artist
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A series of bad deals and decisions force Major Steen into bankruptcy. Major Steen salvages what Major Steen can.
4 28 Failed to qualify for Field Researcher (Scholar).
4 28 Became a Drifter (Wanderer).
4 32 Betrayed by a friend. One of Major Steen's Contacts or Allies betrays Major Steen, ending Major Steen's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Agent (Intelligence).
5 34 Established a network of contacts. Gain 1 contacts.
5 36 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 36 Continued as Agent (Intelligence).
6 39 Lost eye or limb.
6 40 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 40 Continued as Agent (Intelligence).
7 42 Life ruined by a criminal gang. Gain the gang as an Enemy
8 42 Failed to qualify for Artist (Entertainer).
8 42 Submitted to the draft.
8 42 Became a Scout (Explorer).
8 45 Major Steen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 45 Returned to Drifter (Wanderer).
9 49 Major Steen do not know what happened to Major Steen. There is a gap in Major Steen's memory.
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