Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Marcus McGhee is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Marcus McGhee's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Marcus McGhee's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
38 |
Make a breakthrough in Marcus McGhee's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Marcus McGhee from Marcus McGhee's work. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Scientist) with previous rank. |
7 |
45 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Scholar (Field Researcher). |
8 |
48 |
Cheated in some fashion, advancing Marcus McGhee's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Gain an Enemy |